Showing posts with label GM Helpers. Show all posts
Showing posts with label GM Helpers. Show all posts

Monday, May 30, 2016

Starfinder from Paizo The start of support

  
Starfinder from Paizo

So it looks like Paizo is going to do a Science Fantasy setting / core rule set titled Starfinder. Not going live until August 2017, so in the meantime I will dust off some info that I have done in the past and as time goes along I will migrate my works closer and closer. As always I will not follow entirely within the setting, always more homebrewed, so off to start some translating from my old stuff to the new stuff.

Pulled from the initial communication are the following character ideas/concepts

Android Assassin
Ratfolk Mechanic
Spellhacking Lashunta Technomancer 
 Human Pilot
Power-Armored Marine

Of course we have no information at this time about what the final product will look like, what it will have for actual mechanics, etc.. So this is total speculation and a buildup to making product for the new game and setting line. 

To start off I am going to pull in other old 3PP material and update with things like CMB/CMD and how they do skills and work up some alien races.  I am going to use my T.E.S. (The End Space) as the starting point, with the world of Vermeil in the same system in this port over.

The End Space dates back to before 2000 and originally in a totally different system (Hero System 4th Edition) so all that is coming in from there is Fluff and the crunch will be all brand new.

The original Vermeil writing dates back to 2009 (collected and originally started in 2005). So lots of changes will be present in the Crunch portions of those elements.

So following posts will focus on developing a space station and several worlds around it as well as pointing to existing materials and new aliens, monsters, items, etc. for use in your gaming.

My Inspirations and Resources (Initial Listing): This will expand as time and creating continues:
Babylon 5
Star Trek (Especially Deep Space 9 for the station elements)
DAW Books and covers (especially the 70s ones)
David Bowie songs and videos
Spelljammer
WARs Setting and d20 RPG
Shadowrun
Etherscope
d20 Modern (New skills mostly to pull in)
Pathfinder RPG Technology Guide
Pathfinder RPG Distant Worlds
Pathfinder RPG People of the Stars
Pathfinder RPG Numeria, Land of Fallen Stars



Saturday, March 26, 2016

While watching Frozen for the first time

While watching Frozen for the first time


So on the Disney Freeform channel I got to see the network premiere of the movie Frozen. Having no girls to take to this sort of movie, this was my first viewing of it. Of course as it came on I started taking some notes on occupations and characters I would see, the original intention being to use in Fantasy Setting for NPC ideas. Instead it turned into taking notes to use for an impromptu setting idea.

So this is not very detailed, would take a GM a bit of work to pull it all together in your Fantasy System of choice, but feel free to riff off these lists and ideas.

Occupations and Characters (Just some of them as watching it)
Maybe a new setting or concept based just on these
The wife did say this is pretty stereotypically Disney, pretty formulaic
They did give the best lines to the snowman overall
It was not a bad little movie. At least the Female Heroine saved herself instead of someone saving her instead, giving redemption to her sister instead of relying on some outside male figure



Ice Carver / Ice Block Maker
Snowman
Snow Creating Magic User
Sister
Parents
Royalty
Trolls that can turn into Rocks / Boulders
Staff Members
Pictures that can be talked to
Sailors Lost at Sea
Those that shroud the Dead’s Portraits
Clergy
Vocalists
Afflicted with a Curse
Townsfolk
Suits of Armor
Princess
Prince
Commoners
Dancers
Dressmakers
Peacocks
Frozen Ice Sculpture Creature
Spell Frozen Steps
Ice Block Salesman
Wolves
Reindeer
Spell Run over Snow like the Wind
Winter Wonderland
Spell Impaling Ice
A Castle Made of Ice
Snow Golem Guardian with pure ice claws (elemental golem, snow and ice, regen in cold)
Love is a powerful and strange force
Spell Freeze the Heart (Death unless unfrozen by love)
The traitorous individual from another kingdom
The Reindeer King
Large round Snowman (Single ball of snow with eyes and ice arms)
The Snow Queen






A Fantasy setting
A small city far into the mountains on a fjord
Fishing is a major enterprise
Logging and Ice Block Carving (Winter) as well as major exports
There is a small castle ruled by two sisters who are reclusive
One is rumored to be a Sorceress made of Ice, the other one the public face to the dual rulers
There are several nearby kingdoms they trade with


Adventure locations
The Castle in the City
The nearby woods (wolves are common there in large packs that attack)
The Ice Castle far into the mountain (Where it never melts even in the height of summer) Snowflake Themed
The Stone Circle (portal to Faerie Lands), location of the Rock Trolls (Rock Elementals)
Sudden Snowstorms that sweep down from The Mountain
Ice Carvers Camp
Loggers Camp
Trading Post half way up to The Mountain
The Northern Lights (Another realm that can be travelled to only at night in the cold), composed of cold, light, faerie fire like landscape
The eternally iced in Wooden sailing ships, Galleon styled ships eternally frozen in place as shipwrecks
The courtyard eternally covered in ice even in the height of summer



Saturday, December 26, 2015

Seasonal Flavor Texts and Inspirations : Winter/Holiday

While working on an article for the Horror Gaming EMagazine Protodimension Magazine FB Group I started putting together a list of Key Words suitable for Winter / Holiday Times.

See Below

Potential Seasonal Keywords
Winter / Christmas

Ballet
Black Ice
Blizzard
Christmas
Decorations
Elves
Fog
Freezing
Freezing Drizzle
Frozen
Frozen Lakes
Gifts/Gift Giving
Gingerbread
Ice
Icicles
Lights
New Years
Nutcracker
Ornaments
Pine Trees
Presents
Reindeer
Saint Nick / St Nicholas
Santa Claus
Sleds/Sleighs
Sleet
Snow
Snowflake
Snowmen
Snowstorms
Stories
Tales
Tinsel
Toymaking
Toys
White Out Conditions
Winter
Yule
Yuletide



Crossposting to my other gaming blogs



Saturday, July 4, 2015

Creatures and Character Inspirations and Random Generation

Creatures and Character Inspirations and Random Generation


So on FB I saw an ad for a game titled Magerealm: Rise of Chaos. In the ad there was a card or character titled Inferno Bear which lead immediately to thinking about conditions and creatures combined into PCs, NPCs, or Monsters. So see the following list where you roll or chose on Column 1 and then on Column 2 to create something random.


In looking them over they should work the best for Superhero style games as well as monsters in Horror or in Post Apoc Games as well. Feel free to mix and match to your hearts content of course. 
Take into account that conditions like Electric can also stand for Electrified or Electrical. Alternate terms are not included in the base table though. Ice can be Ice, Icy, Icicle, and so on, in further example. Looking over the choices some of them are not the most viable, so take that into account and alter accordingly. 

These tables are made before I actually start playing the game. So take them for what they are worth.


Condition / Environment
1d30 or roll 1d6 to determine which 1/3rd to roll a d10 for

1. Blizzard
2. Cold
3. Darkness
4. Dawn
5. Decayed
6. Dusk
7. Eclipse
8. Electric
9. Empty
10. Faceless
11. Fire
12. Flames
13. Forgotten
14. Forlorn
15. Frozen
16. Ice
17. Infectious
18. Inferno
19. Light
20. Loneliness
21. Masked
22. Mold
23. Molten
24. Rain
25. Shadow
26. Sleet
27. Snow
28. Snowstorm
29. Toxic
30. Viral


Creature / Thing
1d20

1. A.I.
2. Bear
3. Bee
4. Boar
5. Bot
6. Cat
7. Cyborg
8. Dog
9. Eagle
10. Hawk
11. Hornet
12. Lion
13. Owl
14. Rat
15. Robot
16. Shark
17. Spider
18. Tiger
19. Wasp
20. Wolf



Friday, June 26, 2015

The Kingdom Wrapped in Fog (A spur of the moment vignette setting for Fantasy RPGs)

The Kingdom Wrapped in Fog
A spur of the moment vignette setting for Fantasy RPGs

Multiple inspirations to this setting idea. Mostly it is a desire of mine to have just almost throwoff, odd little gaming settings for people to use and enjoy. Parts and elements are pulled from other ideas, and will be recycled into future ideas and products. 

This is being put together in a single night, and put up as finished as it will be in  a few hours of creating. 

Thanks to Eric F for his posting of the town he lives in as a megadungeon, another inspiration for The Kingdom Wrapped in Fog.
His creation is at 




Key Flavor Words (Many Pulled from Art Journal Magazine)
B & W
Writing / Words
Hobo Signs / Symbols
Magic / Digital / Web
Broadsheets
Shanty / Rickety
Pale Flesh (Skin)
New England Small Towns
Imbalance
Footsteps fading away
Fog
Threads & Stitches
Tarot
Court Suit Cards
Blue
CP (Cyberpunk)
Hopeless Dreams
Procedural / Bureaucracy
Cracked Cobblestones
Distress
Mirrors
Razors and Scalpels
Museums and Art 
True Detective (First Season)

 For GMs use the above list of words to inspire your adventures


The Setting in brief

About 25 years ago the fog came and has not left. The city was enveloped in the fog and it has not entirely lifted since. The city continued, life continues. Since then other changes have come about, new races and beings, advances in magical technologies, the discovery of gunpowder and the subsequent development of firearms, inspired it is said by fevered dreams of a dead madman. 

The city is surrounded by vast forests, with a deep ocean a short river barge ride away. Never a center for trade, it does export wood and timber, along with charcoal, to distant lands and parts. A wide slow moving river flows out from the distant mountains, through the forest and past the northside of the city, ending in a small harbor several miles away. 

The city is mostly small wooden structures, two or perhaps three stories in height, cobbled stone streets and narrow alleys between dwellings. Along the river are lots of warehouses, with logs coming down from the forest freshly cut and ready to be shipped outward. 

Farms exist on the top of buildings, along the outer edge of the city, in clearings out in the forest as well. Most of the crops grown are large mushrooms to provide food for the city. Most plants do not do well in the unrelenting fog making the fungals options the best choice for the population. Imports from distant lands help to supplement the bland diet, along with strange herbs and spices found and discovered in the forest. 

It is laid out in a generally north and south orientation. The area along the river is the main industrial, with water wheels providing motive power for the burgeoning industries and Tinner factories. Abutting that section of the city are slums and shanties that give way to nicer dwellings. The south side of the city, farthest away from the river, is where the largest and most affluent homes are located at. Often surrounded by large stone fences with hired private security to protect their property and interests. 

The western side of the city is where the forest cutters, military forces, charcoal burners and fungus farmers all live, work, and have their social lives at. The easternmost part of the city is within a few miles of the river and contains most of the city government buildings as well as the constabulary and militia buildings. 

Scattered over the entire city are bars, hostels, places to eat, small merchants, craftsmen, and all the other necessities that a large scale city needs to survive and have its population thrive. 



Races Present in The City

Humans are the predominant force here, making up a good 70% of the total population. 

Changelings (as per the ARG) are on the rise, coming from human families and finding out their reality at majority. They are about 5% of the population. 

Tieflings are another race that are on the increase, as their mature also they find out their true reality. They are about 5% of the population. 

Tinners are a construct race created in the last several decades, used mostly for manual labor, but they are autonomous and are almost 15% of the population with more every day. (Look for these in a future post)

A fifth race has recently started to make a presence known here in the city. They call themselves Sidhe and they are a long lived, proud and noble race. (Use stats for Elves, or High Elves if such applies to your game). They are about 5% of the population. 


Some core setting concepts
Graft, corruption, greed, deceit are the way of business and government.

The Mayor of the the city is named Vanessa Van Shorn and rumor has it she has a sister who is also a Mayor in another city very similar to this one. 

Firearms are on the increase. Most street toughs will have at least a pair of single shot pistols. Most are wheel locks and are dependable. 

Most types wear leather armor and heavy coats. Armor heavier than that tends to only be the province of military types. Blades are everywhere though and for those without the funds for a pistol there are always crossbows. 

The Tinners are an increasing influence in the workforce of the city. With the lack of their needing to sleep or eat, to simply need to refuel with more charcoal and water, they make for an excellent foundation to industry, as well as mainstays to the constabulary and militias, as well as the lumber crews. 

Since the fog arrived, the births of changelings and tieflings has been on the rise, the more years go by, the more are being born. This worries many of the older, more established families in the city.

The current mayor has been in power for over ten years, and does not look a day older than when she took office. She always has a pair of hulking bodyguards with her when she is out in public (a pair of male Ogre Fighters in heavy chain armor with large halberds as weapons. The pair are known to be fanatically loyal to the Mayor and her family. 

Think in terms of small New England towns, fishing villages, quaint English towns, Charles Dickinson Factories, Steampunk without the Steam (yet perhaps), but with a population of about 20,000 or so, covering a good 15 square miles of buildings, streets, alleys, and underground sewer systems. 

Good inspiration lies at these three websites



Stock Character Write Up Template for Pathfinder Roleplaying Game Use

Stock Character Write Up Template for Pathfinder Roleplaying Game Use

 (This is the current version I am using in my products for character write ups. Fill in the blanks, customize as you see fit, borrow for your own products, go ahead and have fun). 

Name
Description
Race/Gender
Class

Stats
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Combat
Level
EP
HD
HP

AC
BaB
CMB
CMD
Saves
Fort  + /base
Ref  + /base
Will  + /base
Armor  

Weapons  

Gear  
Outfits  


Skills Ranks Stat  Bonus Total
Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Fly (Dex)
Handle Animal (Cha)
Heal (Wis)
Intimidate (Cha)
Knowledge (arcana)(Int)
Knowledge (dungeoneering) (Int)
Knowledge (engineering) (Int)
Knowledge (geography) (Int)
Knowledge (history) (Int)
Knowledge (local) (Int)
Knowledge (nature) (Int)
Knowledge (nobility) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Linguistics (Int)
Perception (Wis)
Perform (Cha)
Profession (Wis)
Ride (Dex)
Sense Motive (Wis)
Sleight of Hand (Dex)
Spellcraft (Int)
Stealth (Dex)
Survival (Wis)
Swim (Str)
Use Magic Device (Cha)


Feats  

Class Abilities  

Spells/Day

Spell List Prepared Level Name


Spell Book/List


Special Qualities


Background and Write Up

Friday, June 5, 2015

The Trackless (A 365 Style Posting Project: Day 5 06/05/15) Table of Contents for The Trackless


A Starting Point to the overall creation process



As an organizational tool I find a nice Table of Contents to be very valuable. When I go to create a new longer piece of fiction or homebrew setting or gaming piece I outline it by way of a Table of Contents in essence. Blocking out the sections I want, initially, using the Headings Features then turn it into a TOC. This gives me a framework and a structure to fill in as well as a way to see what is missing when it is farther along. 

So here is the initial blocking out for what is to hopefully a useful project and product for others. (To be honest this is pretty stock lineup for myself. These are really the things in a RPG product that I find to be useful and what I want to see in them, so I do include them in my own products and projects as well)




Table of Contents
Introduction
Overview
Background
Setting Details
Character Creation
Suggested Races and Classes
New Feats and Talents
New Skills and Applications
New Magic Spells and Items
The Trackless Details
Hazards and Dangers
Encounters
New Creatures
Setting Inspirations
OGL

The Trackless (A 365 Style Posting Project: Day 5 06/05/15) Creatures that could be encounters inside The Trackless


 Creatures that could be encounters inside The Trackless

This is an abbreviated listing from yesterday. A later post will pull in the creatures from the different Bestiaries and then new creatures and re-skinned ones



Sourced from varied websites
Mixture of Freshwater and Saltwater Denizens
This list is more what might make for encounters, especially if a template or two is applied or size increase using the Monster Rules or the rules in the Unchained Book especially. Triple the size of a Snapping Turtle and it becomes a concern to a lower level party and if it is even larger, well that is almost a real beast. 


Alligator Snapping Turtle (Macroclemys temmincki) 
American Alligator (Alligator mississippiensis) 
Black Bear (Ursus americanus) 
Black Rat (Rattus rat) 
Bobcat (Lynx rufus) 
Copperhead (Agkistrodon contortrix) 
Cottonmouth Snakes
Coyote (Canis latrans) 
Feral Pig (Sus scrofa)
Florida Panther
Insects (Of All Sorts)
Norway Rat “Common Rat” (Rattus norvegicus) 
Saltwater Crocodile
Sea Snakes
Snapping Turtle (Chelydra serpentina) 
Timber Rattlesnake (Crotalus horridus)
Water Buffalo
Water Moccasin
White-Tailed Deer (Odocoileus virginianus) 


Much of the above list copied from

Other site utilized is