Monday, May 30, 2016

Starfinder from Paizo The start of support

  
Starfinder from Paizo

So it looks like Paizo is going to do a Science Fantasy setting / core rule set titled Starfinder. Not going live until August 2017, so in the meantime I will dust off some info that I have done in the past and as time goes along I will migrate my works closer and closer. As always I will not follow entirely within the setting, always more homebrewed, so off to start some translating from my old stuff to the new stuff.

Pulled from the initial communication are the following character ideas/concepts

Android Assassin
Ratfolk Mechanic
Spellhacking Lashunta Technomancer 
 Human Pilot
Power-Armored Marine

Of course we have no information at this time about what the final product will look like, what it will have for actual mechanics, etc.. So this is total speculation and a buildup to making product for the new game and setting line. 

To start off I am going to pull in other old 3PP material and update with things like CMB/CMD and how they do skills and work up some alien races.  I am going to use my T.E.S. (The End Space) as the starting point, with the world of Vermeil in the same system in this port over.

The End Space dates back to before 2000 and originally in a totally different system (Hero System 4th Edition) so all that is coming in from there is Fluff and the crunch will be all brand new.

The original Vermeil writing dates back to 2009 (collected and originally started in 2005). So lots of changes will be present in the Crunch portions of those elements.

So following posts will focus on developing a space station and several worlds around it as well as pointing to existing materials and new aliens, monsters, items, etc. for use in your gaming.

My Inspirations and Resources (Initial Listing): This will expand as time and creating continues:
Babylon 5
Star Trek (Especially Deep Space 9 for the station elements)
DAW Books and covers (especially the 70s ones)
David Bowie songs and videos
Spelljammer
WARs Setting and d20 RPG
Shadowrun
Etherscope
d20 Modern (New skills mostly to pull in)
Pathfinder RPG Technology Guide
Pathfinder RPG Distant Worlds
Pathfinder RPG People of the Stars
Pathfinder RPG Numeria, Land of Fallen Stars



Saturday, March 26, 2016

While watching Frozen for the first time

While watching Frozen for the first time


So on the Disney Freeform channel I got to see the network premiere of the movie Frozen. Having no girls to take to this sort of movie, this was my first viewing of it. Of course as it came on I started taking some notes on occupations and characters I would see, the original intention being to use in Fantasy Setting for NPC ideas. Instead it turned into taking notes to use for an impromptu setting idea.

So this is not very detailed, would take a GM a bit of work to pull it all together in your Fantasy System of choice, but feel free to riff off these lists and ideas.

Occupations and Characters (Just some of them as watching it)
Maybe a new setting or concept based just on these
The wife did say this is pretty stereotypically Disney, pretty formulaic
They did give the best lines to the snowman overall
It was not a bad little movie. At least the Female Heroine saved herself instead of someone saving her instead, giving redemption to her sister instead of relying on some outside male figure



Ice Carver / Ice Block Maker
Snowman
Snow Creating Magic User
Sister
Parents
Royalty
Trolls that can turn into Rocks / Boulders
Staff Members
Pictures that can be talked to
Sailors Lost at Sea
Those that shroud the Dead’s Portraits
Clergy
Vocalists
Afflicted with a Curse
Townsfolk
Suits of Armor
Princess
Prince
Commoners
Dancers
Dressmakers
Peacocks
Frozen Ice Sculpture Creature
Spell Frozen Steps
Ice Block Salesman
Wolves
Reindeer
Spell Run over Snow like the Wind
Winter Wonderland
Spell Impaling Ice
A Castle Made of Ice
Snow Golem Guardian with pure ice claws (elemental golem, snow and ice, regen in cold)
Love is a powerful and strange force
Spell Freeze the Heart (Death unless unfrozen by love)
The traitorous individual from another kingdom
The Reindeer King
Large round Snowman (Single ball of snow with eyes and ice arms)
The Snow Queen






A Fantasy setting
A small city far into the mountains on a fjord
Fishing is a major enterprise
Logging and Ice Block Carving (Winter) as well as major exports
There is a small castle ruled by two sisters who are reclusive
One is rumored to be a Sorceress made of Ice, the other one the public face to the dual rulers
There are several nearby kingdoms they trade with


Adventure locations
The Castle in the City
The nearby woods (wolves are common there in large packs that attack)
The Ice Castle far into the mountain (Where it never melts even in the height of summer) Snowflake Themed
The Stone Circle (portal to Faerie Lands), location of the Rock Trolls (Rock Elementals)
Sudden Snowstorms that sweep down from The Mountain
Ice Carvers Camp
Loggers Camp
Trading Post half way up to The Mountain
The Northern Lights (Another realm that can be travelled to only at night in the cold), composed of cold, light, faerie fire like landscape
The eternally iced in Wooden sailing ships, Galleon styled ships eternally frozen in place as shipwrecks
The courtyard eternally covered in ice even in the height of summer



Saturday, December 26, 2015

Seasonal Flavor Texts and Inspirations : Winter/Holiday

While working on an article for the Horror Gaming EMagazine Protodimension Magazine FB Group I started putting together a list of Key Words suitable for Winter / Holiday Times.

See Below

Potential Seasonal Keywords
Winter / Christmas

Ballet
Black Ice
Blizzard
Christmas
Decorations
Elves
Fog
Freezing
Freezing Drizzle
Frozen
Frozen Lakes
Gifts/Gift Giving
Gingerbread
Ice
Icicles
Lights
New Years
Nutcracker
Ornaments
Pine Trees
Presents
Reindeer
Saint Nick / St Nicholas
Santa Claus
Sleds/Sleighs
Sleet
Snow
Snowflake
Snowmen
Snowstorms
Stories
Tales
Tinsel
Toymaking
Toys
White Out Conditions
Winter
Yule
Yuletide



Crossposting to my other gaming blogs



Saturday, September 5, 2015

Roses, Petals, and Thorns (Second Post) Spells and List


Thorn Spell List
New Spell List for Druids, Rangers, Clerics with earth, growing, plant like spheres, other spell casters that are nature or growing oriented

This is a shortened up list with some changes to spells to reflect the overall focus and intent as being Thorns, Thorny, Rose Bushes and Rose Petals as well. 

Spells with the * in the list indicates changed or new spells from the OGL SRD

Thorn SPELLS
0-LEVEL THORN SPELLS (ORISONS)
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Know Direction: You discern north.
Mending: Makes minor repairs on an object.
Resistance: Subject gains +1 bonus on saving throws.
Petals of Virtue: Target gains 1 temporary hp. *

1ST-LEVEL THORN SPELLS
Detect Snares and Pits: Reveals natural or primitive traps.
Entangle: Plants entangle everyone in 40-ft.-radius.
Pass without Trace: One subject/level leaves no tracks.

2ND-LEVEL ThORN SPELLS
Barkskin: Grants +2 (or higher) enhancement to natural armor.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Rose Shape: You look exactly like a large thorny bush or Rose Bushes for 1 hour/level. *
Warp Wood: Bends wood (shaft, handle, door, plank).
Wood Shape: Rearranges wooden objects to suit you.

3RD-LEVEL THORN SPELLS
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Plant Growth: Grows vegetation, improves crops.
Quench: Extinguishes nonmagical fires or one magic item.
Snare: Creates a magic booby trap.
Speak with Plants: You can talk to normal plants and plant creatures.
Spike Growth: Creatures in area take 1d4 damage, may be slowed.

4TH-LEVEL THORN SPELLS
Command Plants: Sway the actions of one or more plant creatures.
Freedom of Movement: Subject moves normally despite impediments.

5TH-LEVEL THORN SPELLS
Awaken the Plants: large plant or tree gains human intellect.
Commune with Nature: Learn about terrain for 1 mile/level.
Petal Stride: Step from one Rose Bush or Patch to another far away.
Wall of Thorns: Thorns damage anyone who tries to pass.

6TH-LEVEL THORN SPELLS
Find the Path: Shows most direct way to a location.
Ironwood: Magic wood is strong as steel.
Liveoak: Oak becomes treant guardian.
Move Earth: Digs trenches and builds hills.
Repel Wood: Pushes away wooden objects.
Transport via Plants: Move instantly from one plant to another of the same kind.

7TH-LEVEL THORN SPELLS
Animate Plants: One or more plants animate and fight for you.
Changestaff: Your staff becomes a treant on command.
Transmute Metal to Wood: Metal within 40 ft. becomes wood.
True Seeing M: Lets you see all things as they really are.

8TH-LEVEL THORN SPELLS
Control Plants: Control actions of one or more plant creatures.
Repel Metal or Stone: Pushes away metal and stone.

9TH-LEVEL THORN SPELLS
Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Thorned Shambler: Summons 1d4+2 thorned shambling mounds to fight for you.

Friday, September 4, 2015

Roses, Petals, and Thorns (Old Posts from another forum uploaded here)

In July of 2009 over on the Barrok's Tower Forum was a competition. Just found my old entries for there and cleaned them up a bit and posting there here in a series of entries.

The theme was Plants and here is what I created, cleaned as I said, for that back then. All originally posted on that forum and reposted here. Intended for the Pathfinder RPG d20 System from Paizo.

At the time I essentially chose the underlying theme of Roses and Thorns for what I was going to use as the basis.

In the competition I ended up creating an organization, an NPC, a new spell list, along with several new magic items and some alterations to, then, existing spells.

So below is the new organization known as The Rose Watchers with their current Queen Melviana


The Patron Queen of Roses
Melviana is the current Patron Queen of Roses. This is a hereditary title passed down among the Rose Watchers, an order of females devoted to life, love, and plants especially roses. 

The Rose Watchers were founded about 9 generations ago in a small principality far to the east when the local tyrant was overthrown and a female rose to take over, assuming the title of Protectress instead of Tyrant as the former ruled had styled himself. 
Once the Protectress was safely in charge, she had a small militant order set up to help ensure the principles of Honor, Loyalty, Perseverance, and Devotion to Kindness were upheld in her area of the world.
Unfortunately her reign was short, cut down by assassins from the neighboring militant nation, which then invaded hoping to subjugate the fledgling state.
As running battles were waged against the numerically superior forces invading, the defenders looked far and wide for assistance from anyone or anything that was kindred in spirit to the ideals of the Protectress and willing and able to help. It finally was found in dreams and visions sent from the spirit that guides the growth of rose plants.
From this humble spirit came a promise. So long as the Rose Plant was held sacred in this land, it would help to the extent of its powers. The pact was agreeable and was made, sanctified with blood spilt from a hand willingly impaled on a rose bush thorns.

The spirit came and asked for permission to meld with the spirit of the one who had impaled their hand. It was given and the First Patron Queen of Roses was born in that moment. 

With the mystical aid of the Queen of Roses the small nation was able to inflict severe enough losses to deter the invasion. With the respite that came from it, the governing of the land went to a new Protectress, with the Queen of Roses advising and leading the Thorn Guard, the new militant order founded to help defend the land.

Each Queen of Roses is slightly different. The base comes from the spirit that co-habitats the body of the Queen. The rest comes from the person that made the sacrifice to gain the power. Each one comes into additional power per their personality and inclination. A more martial candidate would focus on increased damage and speed while a more mystical one might focus on spells that block and defend. It is all different and so long as the Queen remains true, loyal to the land, to the Rose Spirit and good in heart and character then there are no limitations. The spirit controls nothing, makes no suggestions, just lends power and remains in the back, strengthening and helping to protect the Queen that honors its charges. 

The current Queen of Roses is Melviana. She came into her power only a very short while ago, and while she has inherited the powers, she is not experienced in their use, and has a long ways to go in gaining her full potential. She was a novitiate in The Thorn Guard when she had a vision leading her to assume the mantle of The Queen, when the previous one was gravely wounded in battle against marauders. The passing of the mantle went, and the previous wearer survived the transition and even though she is crippled, is available for counsel and advice to the latest holder of the spirit.

Additionally as the Queen of Roses, she became the Captain of the Thorn Guard, her bodyguards, protectors, scouts and eyes and ears in the kingdom. They are an elite fighting force, geared towards stealth instead of a stand up fight. Commonly outfitted in Masterwork Leather Armor, armed with Javelins, Light Crossbows, Rapiers and Daggers, they are skilled in wilderness survival and many are also trained in woodcraft and hunting. 

Melviana
Patron Queen of Roses
Female, Human, Rose Spirit Possessor

Appearance:
She is female, aged 23 when she assumed the mantle and responsibility. Before her change she was average height, fair of complexion, comely to the eye, with a slender build and almost naive sensitivity. While she was training in the martial skills, she was not very adept with them. Being more inclined to scholarly and sage oriented pursuits. 

Once she took on the mantle she assumed the overall appearance that a Queen has. She grew taller, standing as a tall man would, with a build now that is almost thorny, her hair taking on the deep red of Rose Petals, with a light pink complexion to her skin. Her nails became as thorns and her underlying body toughened as well.

Specials: She has the plant and Outsider subtypes now to reflect the co-existence in her body of her and the Rose Spirit. This has given her the following Special Abilities and Immunity that all Queens possess.

· Die type converts to d8
· BAB figured as if a Fighter of equal class levels
· All Saves as Good
· Darkvision and Lowlight vision 60 Feet 
· Proficient with simple weapons, shields, and light armor (if not already proficient)
· Gains Skill Points equal to (2 + Int Modifier, minimum of 1 skill point) per level gained in addition to skills gained for increasing a class or racial level. When the Mantle is taken on the recipient gains skill levels equal to (2 + Int Mod x4) to be distributed in the following skills only (these all become class skills for future purposes) Concentration, Diplomacy, Knowledge (Roses), Sense Motive. Each skill must get at least 1 Rank of these bonus ranks placed into it. Any other points can be placed as desired among these 4 skills. 
· Gains Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, polymorph, and stunning.
· The Queen is no longer subject to critical hits.
· The Queen of Roses needs to breathe and eat, but does not sleep.
· Gains a 1 time bonus of 16 Hit Points (equal to max die roll of 2d8) when becoming the Queen of Roses)

Melviana
Patron Queen of Roses
Human, Plant, Outsider
3rd Level Expert, 1st Level Druid (Progressing as a Druid currently)

Str 8 -1
Dex 10 +0
Con 8 -1
Int 14 +2
Wis 13 +1
Cha 13 +1

Class Expert 3, Druid 1
Level
HP 36
EP Bottom of 4th level
Align Neutral Good / Roses

AC +3 (MW Leather), +2 ( MW Shield), +0 Dex, 
BAB +2
Saves
Will +3
Ref +1
Fort +5
#Attacks 1
Damage Per weapon
Special Abilities:
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, polymorph, and stunning. Darkvision and Lowlight vision 60 Feet, Not subject to critical hits, does not need to sleep, Spellcasting, Animal Companion, Nature Sense, Wild Empathy, 


Spells (with Int Bonus)
x3 0 Level
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.

x2 1st level
Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.


Class Skills Ranks Bonus Total
Appraise (Int)  6 2 8(10)
Concentration (Con)  4 -1 3
Craft (Int)  0
Decipher Script (Int)  6 2 8(10)
Diplomacy (Cha)   4 1 4
Gather Information (Int)  6 2 8
Handle Animal (Cha)  1 2
Heal (Wis)   1 1 2
Knowledge (nature) (Int)  1 2 3(5)
Listen (Wis)  6 1 7
Profession (Wis)  4 1 5
Read/Write Languages (Int)  4 2 6
Ride (Dex)  1 0 1
Speak Languages (Int)  4 2 6
Spellcraft (Int)  1 2 3
Spot (Wis)  4 1 5
Survival (Wis)  1 1 2 (4)


Gear (in the field normally)
Rose Petal Leather Armor (Prof) +3 AC
Masterwork Small Shield (Prof) +2 AC
Masterwork Rapier (Prof) +1
Masterwork Dagger (prof) +1

 Feats
1. Human Bonus (Diligent +2 bonus on all Appraise checks and Decipher Script checks)
2. Human Bonus (Martial Weapons)
3. Prof Simple Weapons (Class bonus)
4. Prof Light Armor (Class Bonus)
5. Prof Shields (Bonus as the Queen of Roses)

Class Abilities
Animal Companion (Owl)
Nature Sense +2 bonus on Knowledge (nature) and Survival checks
Wild Empathy


Wednesday, August 5, 2015

#RPGaDay2015 Day 2: Kickstarted game most pleased you backed (posted 08/05/15)

#RPGaDay2015 Day 2: Kickstarted game most pleased you backed

So onto the Day 2 question. Kickstarter, feast or famine, all the cool kids, I so need to finish up my first product I have planned to do a KS for (note to self). The land of plenty and new releases for small and established creators alike.


It has to be one of the first ones I backed. Amanda Palmer’s CD released via KS. If I recall it was the first project to break a Million. I have so many hours put into playing that CD since it came out. 

#RPGaDay2015 Day 1 Forthcoming Game you are most interested in? (posted 08/05/15)

#RPGaDay2015 Entries

For 2014 I participated a few of the days
Playing catch up for 2015 here right now


#RPGaDay2015 Day 1 Forthcoming Game you are most interested in?

The last few years have really low key for me, in terms of seeing new products and when they are coming out. The main in town game store closed a few years ago. While it was open I kept getting Game Trade Magazine each time it came out, giving me a great view of upcoming stuff. Now I mostly see what is coming from a few companies whose sites I view, updates on what other people are supporting on Kickstarter, and from friends.

That said I did see a post from GENCON about Jasco Games coming out with a supplement for their UFS Card game for Cowboy Bebop. I will get that sight unseen once it is ready. 

Also earlier this AM I saw a post from Wyrd Games for a few mini-game from them, which I will keep an eye out for.